Automate Setting Up FK in a Scene by Using Python
In Maya setting an FK control for a joint chain is simple. What if you have hundreds to create in a scene? That can become tedious, not mentioning that it would also take quite a
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In Maya setting an FK control for a joint chain is simple. What if you have hundreds to create in a scene? That can become tedious, not mentioning that it would also take quite a
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Jeremy Parrish shows how to set up a dual FK shared joint rotation in Maya which will allow you to move an FK joint from its pivot point and connected pivot point essentially giving you
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