Using Modern Materials in Maya 2016, The MILA Layering Shader
New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling.
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New Mental Ray Materials in Maya 2016 are meant to be more compatible with unified sampling offering balance in global versus local sampling.
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Daryl Obert has a look at creating a double sissified shader in Maya, using legacy techniques, and then again using the new MILA layered shader.
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Working with the mental ray MILA material can be confusing at first. Here is a look at getting started using MILA and the layer shader workflow
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