Understanding the Math Behind a Squash and Stretch Rig
Kasper Larsson explains some of the math behind an advanced squash and stretch rig in Autodesk Maya.
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Kasper Larsson explains some of the math behind an advanced squash and stretch rig in Autodesk Maya.
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Matthew Murray takes a look at how to solve the issue of moving the pivot of the squash and stretch control point on a ball rig in Maya. Matthew does this by creating a connection
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