Build a Wheel Rig in Maya the Proper Way Using World Vectors
Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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Andrew Christophersen shows how you can create a wheel rig in Maya that will work on all axis, by using world vectors instead of using single axis circumference math.
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the Cartoon Wheel Rig v2 for Maya, which adds some flexibility into the choices for deformations, as well as cleaning up some of the controllers and controller functionality, making it a much more practical effort for animation
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