Working With the MILA Layered Material in Maya 2015
Working with the mental ray MILA material can be confusing at first. Here is a look at getting started using MILA and the layer shader workflow
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Working with the mental ray MILA material can be confusing at first. Here is a look at getting started using MILA and the layer shader workflow
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Nvidia recently has released a beta to the new Mental Ray Layering Library Shaders they are calling MILA which will provide some new life into the aging Mental Ray tools by offering shader components as building blocks for larger shader layering as well as features such as a built in framebuffer outputs, improved importance sampling resulting in faster renders, and overall maintaining energy conservation naturally
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