Tag Archives: mental ray MILA shaders

Mental Ray MILA Shaders and Using Framebuffers with the Layering Library

Nvidia recently has released a beta to the new Mental Ray Layering Library Shaders they are calling MILA which will provide some new life into the aging Mental Ray tools by offering shader components as building blocks for larger shader layering as well as features such as a built in framebuffer outputs, improved importance sampling resulting in faster renders, and overall maintaining energy conservation naturally
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