Swap Out Low Geometry for High in a Houdini Simulation
CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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CG Generalist, Tim van Helsdingen, shows how you can first simulate a scene using low resolution meshes, and then apply high resolution ones for rendering.
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Senior Rigid Body FX TD for Industrial Light and Magic, Steven Knipping has three courses for creating production quality dynamic effects in Houdini.
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The SideFX GoProcedural channel posts the newest installment of the Houdini Next Steps Series in Procedural Animation, with a look at all the nerdy bits to Houdini Dynamics.
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