Free Maya Collision Rig, from Paul Winex
Paul Winex shares matrix based collision rig in Maya, which you can use for footprints, tires, or pseudo dynamics.
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Paul Winex shares matrix based collision rig in Maya, which you can use for footprints, tires, or pseudo dynamics.
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Some super nerdy stuff from Marco D’ambros, who provides some tips for working with Maya’s Matrix Nodes. Marco does this an example where he sets up a cube’s transform to flow along the surface of another object with a control that will make it slide and demonstrates how Matrix Nodes in Maya come into play in the set up.
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