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Creating Dashed Lines In Sidefx Houdini
Mathew Foscarini posts a short tutorial on creating dashed lines patterns in Houdini.
Using Studio Photography Techniques in 3D Rendering: Gobos and Reflectors
The prolific Dave Girard with a short post on adding interest and realism to 3D renders by using studio lighting techniques similar to photography using reflector cards, gobos and items that will add interest to the quality of light in a scene. Check out Dave’s Using Studio Photography Techniques in Rendering: Gobos and Reflectors here.
Dave Girard writes: The basic reasoning behind using a reflector card is that it gives more interesting reflections and bounces light back on objects without creating additional lights, which some people like to use but I find unneeded and just adds to render times. I’ve art directed a lot of product photo shoots and 60% of the time at a shoot is just watching the photographer move white cards and gobos to create the most interesting reflections and refractions
Posted in 3D Tagged 3d rendering product shots studio lighting techniques, using gobos and reflectors in 3d rendering lighting set ups, using reflectors for rendering 3D scenes, Using Studio Photography Gobos and Reflectors in Rendering, Using Studio Photography Techniques in Rendering Gobos and Reflectors Leave a comment
Creating a Chart Climbing Animation in After Effects
Blake ONeal demonstrates how to create a “Climbing the Billboard Charts” effect inspired by the effect used in the film “Get Him to the Greek”. Check out the tutorial for Creating a Chart Climbing Animation in After Effects here.
from the tutorial description: In today’s tutorial we’ll be recreating the “Climbing the Billboard Charts” effect similar to the effect used at the beginning of “Get Him to the Greek”.
Create an Animated Growing Cable in Cinema 4D
Pariahstudios’ Rob Redman shows one possible method for creating an animated growing effect for a wire or a cable in Cinema 4D.
Rob Redman writes: Recently Paul Clements posted a breakdown of a headphones project he put together. It’s an awesome breakdown and hints at a few interesting techniques. Since he posted it I’ve had a few questions about to go about replicating some of the effects in it, so this video answers a common one. If you watch his video: vimeo.com/35145361 from about 10 seconds in you will see the effect we are going to look at.
Creating Striped Lawn Effect With Cinema4D
Jan Walter Schliep shows a universal approach to creating a freshly mowed striped lawn effects with Cinema 4D.
Jan Walter Schliep writes: During this video I will show a universal approach to create striped lawn with Cinema4D Advanced render.This works with bitmap based materials, shaders and also 3D objects as grass patches. It´s also possible to adopt this technique with Vray for Cinema4D.
Posted in 3D, Cinema 4D tutorial, Cinema4D, Cinema4D tutorial Tagged cinema 4d mowed lawn stripes tutorial, cinema 4d realistic lawn tutorial, creating a realistic lawn in cinema 4d, Creating and Rendering a Striped Lawn Effect With Cinema4D, Creating Striped Lawn Effect With Cinema4D Leave a comment
How to Archive Models in Cinema 4D
The Pixel Lab’s Joren Kandel looks at a method for archiving models in a .lib4d file format, which provides a handy way to tidy up Cinema 4D models so they are easily navigable.
Joren Kandel writes: In this video I’ll show you how to archive models in a .lib4d file. It’s a bit different than the way I showed you how to archive textures, so make sure to check it out. It’s a great way to tidy up your models so they are easy to navigate through. For more free training and resources check out thepixellab.net You can find the Financial Pack, among others, at thepixellab.net/products
Getting Started With MentalCore for Maya
CoreCG has recently released the Mental Core Plugin for Maya (back in December 2011) that provides a more sturdy and centralized workflow for using Maya Mental Ray. The CoreCG site has recently added a suite of tutorials covering the use and features of MentalCore, hosting a plenty of MentalCore overview tutorials in one handy place.
Check out the features page for more information.
MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production, MentalCore completes the shading, lighting and rendering pipeline, and is suitable for small to large productions. MentalCore allows you to focus on creating great renders in less time, and the shader library provides a wide range of material, texture and utility shaders to help you achieve the look you need.
Posted in 3D, maya, maya rendering tutorials, maya tutorials Tagged Getting Started With MentalCore for Maya, mental core for maya overview tutorials, mentalcore for maya mental ray overview tutorials, mentalcore overview rendering tutorials, mentalcore workflow overview, using mentalcore for maya overview tutorial Leave a comment
Exocortex Releases Species Character Creation System for Softimage
Exocortex recently has released Species, a new Character Creation System for Softimage that can speed up character workflow by combining base-mesh modeling steps and rigging in one easy to use process.
Exocortex Species supports both Autodesk Softimage 2010, 2011 and 2012 on both Windows and Linux. Floating and node locked licenses are available starting at $299. For full licensing details, please refer to the Species Purchase Options.
Exocortex Technologies, in collaboration with CG Artists Chris Covelli and Eric Thivierge , is pleased to introduce Exocortex Species. Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models.
Get Continuous Animation Without Keyframes in After Effects & Cinema 4D
EJ Hassenfratz from EyeDesign posts a tutorial on how to save time and keyframes by showing a couple ways to get continuous keyframe-less animation inside After Effects and Ciname 4D using Expressions, Mograph and Xpresso.
EJ Hassenfratz writes: Save time & keyframes! In this tutorial, I’ll show you a few ways to achieve continuous, keyframe-less animations inside of After Effects and then Cinema 4D using expressions, Mograph Deformers, and Xpresso.
Posted in after effects, after effects tutorials, Cinema 4D tutorial, Cinema4D, Cinema4D tutorial Tagged continuous animations in after effects tutorial, continuous animations in cinema 4d tutorial, How To Get Continuous Animation Without Keyframes in After Effects & Cinema 4D, loop animations in after effects using expressions, seamless loop animations in after effects Leave a comment
SprayTrace for Maya Updates With Support For Linear Workflows
Holomatix has been hard at work updating the interactive preview render for Maya Mental Ray scenes SprayTrace to version 1.1 which now includes support for linear color workflow. Check out the new features for SprayTrace for Instant render feedback on Maya MentalRay scenes here.
SprayTrace for Maya creates an instant preview of a Maya MentalRay scene by providing real-time feedback on shaders, textures lighting and camera adjustments without any special hardware requirements. Check out the page that Holomatrix has created for SprayTrace for Maya for Instant Mental Ray Previews here. SprayTrace has no special graphics card requirements, instead utilising CPU power to deliver its preview. Even modest 3D workstations will enjoy great performance. The only other requirements are Windows 64-bit and Autodesk Maya (versions 8.5, 2008 to 2012 supported).
SprayTrace 1.1 features include:
- Priority render region
- Under cursor priority rendering
- Zoom to region
- Pause/Resume rendering
- Save image
- Linear workflow is now supported
- Beta SSS shaders support






