animating text along a path in after effects

Diana Hughes demonstrates how to animate text along a path in After Effects for AEtuts as part of their After Effects Basics series… seriously I am not using the X in basics, thats ridiculous!

Have you seen those animated adverts, where the text seamlessly moves along path? In this tutorial we are going to learn how to create a sequence that involves text animating along a custom path using the first margin text property. A custom path is a vector path that is drawn freehand using the pen tool in After Effects.

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slow motion effect using still photos & after effects

Michael DeVowe creates a super slow motion effect from images in After Effects with two or more photos using Pixel Motion and Time Remapping. We have seen this kind of thing before, however Michael points out some best ways to acquire source photos for the project for best success with this technique.

Slow Motion From Pictures! [After Effects Pixel Motion Tutorial] from ? Michael DeVowe on Vimeo.

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blender faking reflections & realtime reflections

Jonathan Williamson of CGCookie is back in this quick Blender 2.5 video tip we demonstrate how to easily fake reflections for objects when you do not have an environment around the object to reflect or do not wish to use raytracing.

Tip: Faking Reflections from CG Cookie on Vimeo.

Later… Max Hammond watched the CGcookie tutorial and offered up his own methods for realtime reflections in blender…

“Here is a tutorial on how to setup fake realtime reflections inside Blender and how to enable GLSL shaders so that they can be displayed in the viewport and GameEngine!”

Blender Realtime Reflections from Max Hammond on Vimeo.

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mocha & nuke 2d-3d conversion tutorial

Martin Brennand of Imagineer runs through a basic 2D-3D stereoscopic conversion setup using mocha V2 and Nuke 6… Some intermediate knowledge of mocha & Nuke required. 3D glasses optional!

mocha & Nuke 2D-3D conversion tutorial from Ross Shain on Vimeo.

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Posted in 3D, nuke, vfx | Leave a comment

maya baking animation for torque3d & unity 3d

Matthew Board in this video tutorial baking animation in Maya for use with game engines such as Torque3D and Unity 3D – for those who want to learn how to use IK rigs in Maya for Torque 3d and for Unity 3d.

Baking Animation in Maya for Torque3d and unity 3d from Matthew Board on Vimeo.

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public beta of rendergin realtime raytracing

RenderGin (formerly known as Augenblick MMV) has been released as a public beta. RenderGin is a realtime rendering application that prides itself on ease of use and the ability to handle an extreme amount of polygons also with ease.

“RenderGin is the best application for rendering extremely large scenes. It requires around 2 GB of memory to hold a scene with 25 Million polygons. That makes around more than 200 Million polygons on a 16 GB machine. Imagine the possibilities. And the best is: The number of triangles does hardly affect the performance – that’s right, even massive scenes are rendered just as fast as one with only one million.”

“With RenderGin you can turn you 3D-models from CAD and many other applications to stunning images. Use those images to enhance your marketing and boost your sales by communicating your products early, already during a prototype phase. Also you can check design alternatives (such as colors and variants) even before building physical prototypes.”

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houdini python api masterclass

Side Effects is providing this Houdini Masterclass video titled “Python Tips and Tricks” which includes information on new Python features in Houdini 11. Presented by Senior Software Developer Luke Moore, this video introduces you to a wide variety of important concepts.

Topics include an introduction to Houdini’s Python API, scripting digital assets, implementing nodes in Python, using Python in parameter expressions, and creating user interfaces from Python.

Python Masterclass from Go Procedural on Vimeo.

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blender creature retopology & normal mapping

Jonathan Williamson of CGCookie in this Blender 2.5 video tutorial he shows us how to retopologize a high-resolution, sculpted creature head to create a low-resolution version suitable for rendering and/or a realtime environment. Jonathan also goes on to bake out a normal map from the high-resolution model to the low-resolution.

Creature Head Retopology and Normal Mapping from CG Cookie on Vimeo.

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maya cgfx shader writing part 3

Leo Covarrubias with Video 4 of the Maya CGFX shader writing tutorials, this one covers how to work with multiple lights and light colors in our shader through a light loop. Also we add the ambient color attribute which rounds out our basic attributes. Check out what you may have missed from previous entries here.

Maya: CGFX Shader Writing 04: Multiple Lights from CG Bootcamp on Vimeo.

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maya custom color pass use transparency new feature

Ash Aiad posted on MayaStation some details on the new custom color pass use transparency feature in Maya 2011 to check out.

“In the new Custom Color Pass we can use Transparency new Feature to be added in the render pass… This feature works nicely when the Shader is plugged into color – but what if you want a different color than original one. The problem is that the writeToColorBuffer shader expects its color input to be pre-multiplied (effect of transparency already applied), the workaround is to use a multiply node to multiply the custom color by the outMatteOpacity of the main shader.”

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