Slow Motion From Pictures! [After Effects Pixel Motion Tutorial] from ? Michael DeVowe on Vimeo.
Slow Motion From Pictures! [After Effects Pixel Motion Tutorial] from ? Michael DeVowe on Vimeo.
Tip: Faking Reflections from CG Cookie on Vimeo.
Later… Max Hammond watched the CGcookie tutorial and offered up his own methods for realtime reflections in blender…
“Here is a tutorial on how to setup fake realtime reflections inside Blender and how to enable GLSL shaders so that they can be displayed in the viewport and GameEngine!”
Blender Realtime Reflections from Max Hammond on Vimeo.
mocha & Nuke 2D-3D conversion tutorial from Ross Shain on Vimeo.
Baking Animation in Maya for Torque3d and unity 3d from Matthew Board on Vimeo.
“RenderGin is the best application for rendering extremely large scenes. It requires around 2 GB of memory to hold a scene with 25 Million polygons. That makes around more than 200 Million polygons on a 16 GB machine. Imagine the possibilities. And the best is: The number of triangles does hardly affect the performance – that’s right, even massive scenes are rendered just as fast as one with only one million.”
“With RenderGin you can turn you 3D-models from CAD and many other applications to stunning images. Use those images to enhance your marketing and boost your sales by communicating your products early, already during a prototype phase. Also you can check design alternatives (such as colors and variants) even before building physical prototypes.”
Topics include an introduction to Houdini’s Python API, scripting digital assets, implementing nodes in Python, using Python in parameter expressions, and creating user interfaces from Python.
Python Masterclass from Go Procedural on Vimeo.

Creature Head Retopology and Normal Mapping from CG Cookie on Vimeo.
Maya: CGFX Shader Writing 04: Multiple Lights from CG Bootcamp on Vimeo.
“In the new Custom Color Pass we can use Transparency new Feature to be added in the render pass… This feature works nicely when the Shader is plugged into color – but what if you want a different color than original one. The problem is that the writeToColorBuffer shader expects its color input to be pre-multiplied (effect of transparency already applied), the workaround is to use a multiply node to multiply the custom color by the outMatteOpacity of the main shader.”
animating text along a path in after effects
Have you seen those animated adverts, where the text seamlessly moves along path? In this tutorial we are going to learn how to create a sequence that involves text animating along a custom path using the first margin text property. A custom path is a vector path that is drawn freehand using the pen tool in After Effects.