Category Archives: vfx

maya nparticle & ncloth tearable constraint tutorial

Tweet Stuart Christensen returns with a pretty cool tutorial this time looking at creating a “tearable” surface using constraints in Maya’s nCloth to have nParticles tear and explode out of its nCloth container… fun! Also, I would like to thank Stuart for the kind words in the tutorial about this site, lesterbanks.com – Thanks Mr. [...]

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using mari for 2d animated paint fix

Tweet The Foundry’s Jack Greasley shows a very quick tech demonstration of the use of Mari to do a quick animated paint fix on some footage, in this case Jack is using the Patch Tool in Mari to cover some tracking markers in the shot. Jack explains that Mari is a pretty good solution for [...]

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3d matte painting tutorial using photoshop & maya

Tweet Not so much a step-by-step tutorial, but some great tips come to use from Jonah West who posts this 3D matte painting tutorial demonstrating the nuances of creating a matte painting in Photoshop such as blocking in composition, setting a focal point, blocking in lighting and adding finishing details. Jonah then cuts up the [...]

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burning matchstick with fumeFX

Tweet Shahnam Haider demonstrates how create a burning matchstick with the use of FumeFx for 3D Studio Max. Haider shows how to use animated gradient ramps for some various uses in the effects and overs basics of modelling the details with the use of displacement maps, FumeFX for the fire simulation (fire from Intensity Map) [...]

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allan mckay talks visual effects

Tweet The great particle and fluids guru Allan McKay discusses some effects and techniques from some recent films that he has been associated with at the long past October Max User Group Meeting in New york. Allan McKay touching on visual effects in New York from Allan McKay on Vimeo. “Information below taken from Autodesk’s [...]

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Freelance Whales – Enzymes

Tweet Freelance Whales – Enzymes from NEUE on Vimeo. This video was mostly shot live on a pyrotechnic stage. We used a Weisscam HS-2 to shoot at 2000fps for the rain, flower explosion and fuse shots. The only artificial visual effects are the face explosion, bubble transformation and smoke to body bag transformation. Enzymes is [...]

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nuke tutorial videos on paint & roto

Tweet The Foundry has posted some (5) Nuke tutorials all dealing with Nuke Paint and roto including a tutorial on wire removal and painting geometry with RotoPaint. Basic Introduction to Roto’ing in Nuke from Hieronymus Foundry on Vimeo. Working With Layers in Roto from Hieronymus Foundry on Vimeo. Animation In RotoPaint from Hieronymus Foundry on [...]

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exotic matter releases naiad fluid dynamics software

Tweet Exotic Matter recently announced the release of Naiad, the highly anticipated high end fluid dynamics and simulation software. Naiad’s dynamics solver and simulation framework capable of producing animations of dynamic bodies such as liquids (including large and small bodies of water, breaking waves, and splashes and foam) and gases (including fire, smoke and explosions). [...]

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bang! anatomy of an explosion

Tweet CGSociety are digging up some old features that people may have missed in the past and this time re-rolls out BANG! ANATOMY of an EXPLOSION a Special Feature, from September 2005… a really good read if you missed it the first time, and even if you did its a great re-read! “CGSociety wants to [...]

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how to work with real flow renderkit in 3DSMax

Tweet LuisM. for the NextLimit team with a new Real Flow tutorial in 3 parts on how to integrate the RealFlow renderkit in 3dsmax. For the tutorial Luis used the scene “creating a swell”,  to render with RenderKit by using Mental ray in 3dsmax.

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