A pretty extensive tutorial from www.olegon.org on the entire process of building a human head from reference to final product using Autodesk Maya. Hours and hours of vids with 8 parts total… if you want to see the first two parts, head on over to www.olegon.org.

Untitled from www.olegon.org on Vimeo.

Getting started with Maya, setting up image planes. from www.olegon.org on Vimeo.


MAYA | SETTING UP THE CURVE NETWORK from www.olegon.org on Vimeo.

Starting Basic Modeling from Curve Networks from www.olegon.org on Vimeo.

Maya Start modeling with snapping unsing polygon tool. from www.olegon.org on Vimeo.

EAR | CONFUSING PART | MAKING TOPOLOGY PERFECT from www.olegon.org on Vimeo.

Exporting From MAYA to Zbrush from www.olegon.org on Vimeo.