Josh Burton gives us a cool little rundown of his “Morpheus” rig and how it all works. Josh started the Morpheus Project back in May of 2010 just for kicks and some specific goals in mind… To create a flexible bipedal character for animation tests and even projects including modifiable body and facial proportions and features; To develop more solid rigging muscles to add to his hireable toolset; Write some rigging tools using python to learn the language and speed up workflow; Using animator friendly principles from Jason Schleifer as well as ideas displayed in others rigs.
Play with the idea of a free baseline rig and a more advanced option set rig setup that I might charge something for to help support character making.

The great part is that Josh has been documenting the whole process on his blog, JoshBurton. It is pretty cool to watch the progression unfold from an inspired idea, all the way to a beta rig and to where he is right now with it. a great rig!!

Morpheus Rig 101 – “The Rig As Is” from Josh Burton on Vimeo.