Russ Andersson runs down the features of the newly released Syntheyes 2011. This is the first in a series of small tutorials that show SynthEyes 2011 doing some texture extraction and a Javascript export to AfterEffects.

This Part One shows a basic autotracked solve and a particular coordinate system setup. Note: this is a quick illustration on one particular shot, not a comprehensive how-to for solving your shot.

Part Two shows a 3D card being added to the scene from Part One, and a texture being extracted for the card. A lamppost gets in the way, and a cylinder is used as blocking geometry to avoid any artifact.

Part Three adds a second card containing an existing texture, then shows the scene being exported from SynthEyes and opened in AfterEffects.