A 3D Studio Max to Mudbox round-trip tutorial by Chandan Kumar where he takes you through importing a mesh from 3DS Max to Mudbox, looking at texturing, displacements, and normal maps, then bringing the whole lot back to 3DS for a final render… workflow!

In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox’s sculpting tools, and finally bringing everything back into Max for your final renders! Let’s start…