Over at zoomy dot net, a new post on creating a Ramp Rig in Maya, where you are able to edit ramp features right in the Maya viewport, thereby surpassing the hypershade or ramp attribute nodes for editing… pretty cool really! Download the file here: rampRig01.py

ramp rig 01 from Peter Richardson on Vimeo.

“Occasionally in my Maya rigging work I want to use and animate a ramp (or many ramps) as part of a node network, but going through the ramp-editing interface is tedious, and the graph editor doesn’t give me the visual feedback I’d like. So I wrote a script that creates a simple interface for manipulating a monochrome ramp in the viewport. Note that real-time feedback is only available in the viewport’s “High Quality” mode.”