Eric Mootz updates his emFluid solver for Softimage ICE to version 4 with a slew of new features and additions including a multithreaded solver, a new emitter, the ability to move scale or rotate fluid boxes as the simulation is running, and the ability to plug in multiple fluid boxes into the compound continuing the simulation between them.

emFluid4 is a fluid solver for Softimage|XSI’s ICE and is typically used to produce fire, smoke and dust effects.
It is the successor of emFluid3.

emFluid4 v.4.0 – Version 4.0 released / “Techn. What’s New” ? from Eric Mootz on Vimeo.

some emFluid4 features include:

  • Multithreaded solver.
  • Single, multiple or automatic fluid boxes.
  • Data emission from nearly any object type (meshes, nurbs, curves, point clouds, ..).
  • Combustion of Fuel and own particle types for Flame, Smoke and Waste.
  • Data grid based particle emission or “normal” particle emission … or both at the same time.
  • An “open” solver, meaning the internal grids and data are exposed in a way so that you can enhance the pre-built compounds and functionality with own compounds.
  • Velocity can be generated directly (“velocity emission”) or indirectly (“combustion”, “buoyancy”, “expansion”) or by using a combination of both.
  • Automatic creation of emFluid4 setups based on the current selection.
  • Fluid boxes can be translated/rotated/scaled during the simulation.
  • Point clouds that use emFluid4 are still just “ordinary” point clouds => they can be cached and rendered just as any other point cloud.