In this multi-part tutorial for Nuke X’s CameraTracker, the Foundry’s lead research engineer Jon Starck covers the basics of tracking and solving shots using the CameraTracker within NukeX.

NukeX CameraTracker Tutorial Part 1 from Hieronymus Foundry on Vimeo.

NukeX CameraTracker Tutorial Part 2 from Hieronymus Foundry on Vimeo.

NukeX CameraTracker Tutorial 3 from Hieronymus Foundry on Vimeo.

“The Foundry’s Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CAMERATRACKER.”

This tutorial covers:

– Using a mask input to exclude moving regions
– Previewing features for tracking
– Reviewing tracks
– solving and refining the solve
– creating a scene and inserting elements