A look at using the Exocortex Momentum 2 Instancer for creating procedural models in Softimage, in this case a look at creating procedural gears – pretty cool stuff!

Exocortex Momentum 2.0 provides support for  physical phenomena and their interactions including:

  • Rigid Bodies.
  • Soft Bodies.
  • Cloth.
  • Ropes.
  • Constraints.
  • Interactions.
  • Attachments.

“Exocortex Momentum 2.0 has been designed from the ground up to provide real-time results while maintaining artist flexibility, control and solution robustness. In order to achieve these real-time results, Momentum relies upon the industrial strength game physics library Bullet . Bullet has proven itself in the film industry recently by its use in Sony’s 2012 , and Dreamworks’ Megamind and Shrek: The Final Chapter . The power of Bullet’s simulation is now available to Softimage users for the first time with Exocortex Momentum 2.0.”

This is a tips and tricks video concerning the Momentum Instancer, which provides very fast and stable instancing through ICE to Polygonmesh output.
Exocortex, in collaboration with Helge Mathee, is pleased to announce that Momentum 2.0, the ultimate high speed multi-physics simulator, is now immediately available for Autodesk Softimage 2010, 2011 and 2012.

Exocortex Momentum 2.0, because it relies on the industrial strength Bullet physics framework, provides robust support for Rigid Bodies, Soft Bodies, Cloth, Ropes, Constraints, Interactions and Attachments. Try or buy it today: exocortex.com/?simulation/?momentum