Luis Montemayor continues his series on Maya Render Layers with a look at creating a normal shader in Maya from scratch and using it to render out a pass that can be used to simulate refractions in Compositing, in this case, NUKE.

Luis Montemayor notes: “In this tutorial I’m going to show you haw to create a Normal shader from scratch inside Maya and how to use it in Nuke to simulate refraction.”