Arvid Schneider shows a quick method for creating square tubing in Autodesk Maya, by using the Torus Primitive and setting the attributes in the channel box for it to come out square. Arvid also shows how to automate some of the settings here by creating a shelf button for this task.

Arvid Schneider writes: This Quick tip will help you in creating easy Square Tubing for any Industrial purpose. Its a simple procedure done with a PolyTorus in Maya, and a little adjustments in the channel box. I will even show a little trick with a tiny tiny bit of scripting where you ll create you own shelf button. So be sure to check out my videos, and give feedback for more information and details. If you want to know specific workflows, feel free to ask.