Ryan Boyle shows how to use Motion Boutique’s Newton Physics engine to create a fun little simulation for a character in After Effects where you are able to apply gravity, collision and bounce to throw a rigged character down some stairs.

Check out the tutorial for Creating Rag-doll Physics for a Character in After Effects using Newton Physics here.

Newton is a simple to use 2D physics animation plug-in for After Effects. Newton interprets each 2D layer as a rigid body in a real environment and once simulation is completed, animation is recreated in After Effects with standard keyframes.

Ryan Boyle writes: In this tutorial, we’re going to take the Newton plugin created by Motion Boutique and use it to create a rigid body character in After Effects. Newton is a 2D physics simulator that allows users to apply various simulations like gravity, collision, and bounce to their layers in After Effects. We’ll start with the basic principles of how Newton works and how to setup a character rig using it. Next we’ll dive into various case studies demonstrating different ways to use the character rig for your animations.