Check Out This Masterclass for Making a Procedural Woven Basket With Houdini
Chetal Gazdar covers everything you need to know to create a procedurally-driven woven basket in Side FX Houdini.
#houdini
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Chetal Gazdar covers everything you need to know to create a procedurally-driven woven basket in Side FX Houdini.
#houdini
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PixelAffair shows how to create a mesh growth animation in C4D using two materials, the Mograph Module and Volumes.
#c4d
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Blender Made Easy channels show how to create fire and smoke simulations for Eevee with this simulation beginners guide.
#b3d #simulation #Eevee
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Substance Sampler Texture Generators are a great way to quickly create fabric and textile designs.
#substance #3d #Sampler
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Athanasios “Noseman” Pozantzis shows an easy way to move simulated rigid bodies on a spline in Cinema 4D.
#c4d
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Ukramedia shows how to create dynamic text color in After Effects based on the background color it’s on.
#afterEffects
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Reza Sarkamari dives into the process of retargeting character animation in Unreal Engine.
#unrealEngine
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With this speed-run video, 3dEx shows a workflow for creating a stylized cannon using Maya, Zbrush, and 3D Painter.
#maya3d #zbrush #3d #painter
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cgSide covers more terrain-building tips showing how to use Height Fields to create cliffs in Side FX Houdini.
#Houdini #HeightFields
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Ruan Lotter shows how to create an easy underwater ripple effect using Fusion or Resolve.
#fusion #resolve
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Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
#maya3D
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Ciro Cardoso shares an ACES PBR Validator for 3D Painter that simplifies testing PBR value ranges within an ACEScg workflow.
#Substance #3d #painter #ACES
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Lee Griggs shows how to use the Arnold Toon Shader, Displacements, and Color Shader to create a 3D Vector Landscape animation.
#arnoldrender #maya3d
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Bradley Animation shows how to recreate the effect from a Terminator movie to have objects pass through bars.
#b3d #geoNodes
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Stormvn 3D-CGi uses the Bifrost MPM Solver to create a procedural system to simulate curtains.
#bifrost #Maya3D #mpm
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Roman Boichuk shows how to create Decals for models in Cinema 4D to build your library.
#c4d
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Inside the Mind starts a new series introducing VEX and VOP for new Houdini users.
#houdini
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Daniel Danielsson shows how to create an animation of a snowflake materializing in C4D using the Volume Builder tools and more.
#c4d #volumeBuilder
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Olliepop shares a Bifrost JSON Operator that allows you to bring JSON data in a Bifrost Graph in Maya.
#bifrost #maya3d #json
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CG Shortcuts shows how to use Voronoi Fracture to slice, cut, or chop objects in Cinema 4D.
#c4d #voronoi
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Noble Kreative shows how to work with Stardust in After Effects to create an Audio Visualizer that automatically animates to the music.
#startdust #afterEffects
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Mikhail Sedov uses Deformers and Effectors to create a point-based particle dynamics system in Cinema 4D.
#c4d #mograph #particles
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Bradley Animation shows how to recreate a Bifrost Maya setup for soft collisions for objects using Geometry Nodes in Blender.
#b3d #geometryNodes
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Duncan Rudd shows how to roll any mesh object dynamically using Geometry Nodes in Blender.
#geometryNodes #b3d
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Athanasios “Noseman” Pozantzis shows how to work low-res and upres Pyro simulations in Cinema 4D.
#c4d #pyro
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Wes McDermott shows how to save time by creating custom project templates in Substance 3D Painter.
$substance #3d #painter
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Rohan Dalvi shows how to use the Parametric Equalizer in CHOPs to help create an audio visualizer in Houdini.
#houdini #chops
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Lee Griggs shows how to create a Lego landscape using the Arnold Scatter and the Mograph Shader Effector in Cinema 4D.
#c4d #arnoldRender
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Elementza shows how to avoid pinching on 3D models with high curvature surfaces.
#3Dmodeling #maya3D
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Alexandre Albisser shows how to use Geometry nodes in Blender to create procedural Hems on animated clothes.
#b3d #geometryNodes
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3DBonfire shows how to create massive amounts of chains and chain dynamics in Cinema 4D using RBD.
#c4d #dynamics
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Inside the Mind shows how to create JSON packages for Houdini to help distribute tools quickly to other users.
#houdini #JSON
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cgSide uses a Cake-Pan model to show how to UV, shade and create a procedural anisotropy effect in Karma.
#houdini #karma #anisotropy
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Dominik Ruckli adds to his C4D Scene Nodes made a point-growing effect by adding Dynamics to the points.
#c4d #sceneNodes #mograph
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Grant Abbitt shows an easy way to create curve spirals in Blender using the extra curves addon, which is great for modeling and more.
#b3d
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cgSide uses Vellum to create simple but great-looking assets like crumpled paper and earbuds in Houdini.
#Houdini #Vellum
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Expresso Mechanic TV shows how to morph clones from one configuration to another using Xpresso, Dynamics, Cloners, a Tracer, and Redshift in Cinema 4D.
#c4d #xpresso #Redshift
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Reza Sarkamari walks through extracting Object IDs in Unreal Engine and working with ID and Cryptomattes.
#Unreal
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MographPlus offers a quick introduction to working with the Octane Standalone rendering software.
#OctaneRender
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You And Me Academy show how the YMA Toon Shader for Redshift in Cinema 4D can get the same feel and spirit as a classic Anime film.
#c4d #redshift
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PIXXO 3 shows how to make great-looking Chinese Lanterns using Blender using simple modeling techniques.
#b3d
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SilverwingVFX covers the power of using Octane Render’s Composite Texture Node in Cinema 4D.
#c4d #octane
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Dominik Ruckli shows how to create a point-growing effect with Scene Nodes and the Volume Builder in Cinema 4D.
#c4d #sceneNodes
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Reimagine Fx covers working with the MASH Signal Node in Maya to quickly create motion graphics-like procedural animation.
#Maya3D #MASH
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Inside The Mind posts a ‘getting started’ guide for working with Solaris in Houdini and using groups in Karma to help shade models.
#houdini #solaris #Karma
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FloMotion shows how to use KeenTools GeoTracker in After Effects for easy 3D head tracking and replacement.
#geoTracker #keentools #Aftereffects
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Lee Griggs shows how to render a laser sword with Arnold GPU that uses Atmospheric Volume and Imagers.
#Arnold #GPU #Maya3D
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Athanasios “Noseman” Pozantzis shows how to create randomized density distributions using Fields in Cinema 4D.
#c4d #mograph
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Expresso Mechanic TV deeply delves into working with the Xpresso Range Mapper node and the comparative Python Range Mapper.
#c4d #xpresso #phython
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3DBonfire shows how to work with C4D’s rigid body tools to create massive rigid sims for fun.
#c4d #rbd
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