Working With Strands-Around-Strands in Bifrost to Create Abstract Art With Arnold
Lee Griggs shows how to create wild procedural art using Strands-Around-Strands in Bifrost instantly.
#maya3d #bifrost #strands #arnoldrender
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Lee Griggs shows how to create wild procedural art using Strands-Around-Strands in Bifrost instantly.
#maya3d #bifrost #strands #arnoldrender
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Reimagine Fx covers everything you need to know about working with the MASH Random Node to vary properties.
#maya3d #MASH
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Bradley Animation shows how to work with dynamic sampling when scattering flowers across an animating landscape with Blender Geometry Nodes.
#b3d #geometryNodes
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Athanasios “Noseman” Pozantzis shows how to randomize sets of objects by cloning on a matrix rather than a model.
#cinema4d #cloner
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Wes McDermott shows a simple way to make condensation effects through noise and displacements in #Substance #3DPainter.
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Jason Brown renders volume explosions from Bifrost as sprites you can use in a game engine like Unreal.
#bifrost #maya3d #unreal
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Expresso Mechanic TV shows how to make a working Hovercraft using soft and rigid dynamics in Cinema 4D.
#c4d #xpresso #rig
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Johnny Fehr shows how to layer Displacement Maps, and how to create a single channel-packed file for the process.
#maya3d #arnoldrender #displacementmaps
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Roman Boichuk shows how to start a rain shader for 3D by using After Effects to create a water-trickling animation from scratch.
#afterEffects #3d
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Bradley Animation shows how to work with Simulation Nodes to create stylized smoke trails behind a moving object.
#b3d #geometrynodes
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Jason Brown covers how to push particles around by advecting them with Volumes in Bifrost.
#bifrost #maya3d
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Lee Griggs shows us how to use Bifrost Spheres and Fields to create crazy bead patterns procedurally.
#maya3d #arnoldrender #bifrost
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BlenderDiplom has a series of tutorials that cover working with the new Simulation nodes in Blender.
#b3d #geometrynodes
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Luis Miranda shows how to create a four-dimensional analog of a cube and tesseract as a 3D animation using Cloners, Xpresso and Clusters in Cinema 3D.
#c4d
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Alexandre Alin shows how to use Raycast in Bifrost to get the position of a locator that follows specified geometry using Bifrost in Maya.
#Maya3D #Bifrost #Raycast
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Reza Sarkamari updates techniques shown for previous versions of Unreal and creates Displacements with the latest Unreal Engine 5.3 working with tessellation and displacements from the material graph.
#Unreal #Displacements #unrealEngine
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PolygonPen shares some of his favorite modeling features in C4D 2024, like Normal Editing tools, an updated Phong Tag, Pattern Selection, and Vertex Map Manager.
#c4d
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Check out cgSide as he uses a procedural setup to breeze through creating roof tiles for buildings in Side FX Houdini.
#houdini
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Plugin Play show off how to use Splash in After Effects for a one-click approach to creating stylized fire and smoke.
#afterEffects #ae #particles
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The Expresso Mechanic shows how to make fireworks using Pyro, Tracers, and a little Xpresso to tie it all together in Cinema 4D.
#xpresso #c4d #pyro
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SilverwingVFX shows how to make a Retroreflector material in Octane Render for traffic cones, signs, and more.
#octane #c4d
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Jason Brown shows some ways to get Bifrost Volumes to game engines like Unreal Engine using VDB exchange plugins.
#bifrost #maya3d #unreal
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Voxyde VFX shows how to create dragon fire breath in Side FX Houdini, leveraging the flame field.
#houdini #vfx
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Cart & Horse shows how to create dynamic materials in a blueprint rig using Unreal Engine and how you can take control and create overrides or modifiers for texture sets.
#c4d #unreal
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Dominik Ruckli shows how to build a spider web generator two ways, with a simple setup and a more advanced one, using Scene Nodes in Cinema 4D.
#c4d #scenenodes #procedural
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The Maya Learning Channel and Jason Brown demonstrate simulation principles by creating a simple solver in Bifrost.
#Maya3D #Bifrost #Simulation #Solver
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Reza Sarkamari dives into the magic world of fluid simulations in Unreal Engine with this beginner’s guide.
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3DBonfire covers some of the new capabilities of Rigid Body Dynamics in Cinema 4D 2024. #c4d
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Procedural Tips shows how to turn any mesh or simulation into blocky-looking voxels using Bifrost. #Maya #Bifrost #Voxelart
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Check out some new features and improvements in the new Maxon Cinema 4D 2024. Maxon unveiled a new version of Cinema 4D with massive improvements to overall speed, incredible new features, and some enhancements. The
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Dimitris Katsafouros demonstrates how to create rich PBR materials from a single photo using Sampler. Creating maps from images was a laborious process at one point. That is no longer true with tools such as
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Maya Learning Channel and Jason Brown dive into creating clouds with volumes in Bifrost. In the continuation of the Bifrost Bootcamp series, hosted by Autodesk Bifrost Compound Developer Jason Brown, Jason shows how to create clouds using
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Antony Ward starts a new car rigging series and shows how to create automatic wheel rotations. Antony Ward (antCGi) starts a new rigging tutorial series, stepping away from characters and moving towards automobiles and cars. “I thought
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Cart and Horse shows how to rig a vehicle in Cinema 4D and have the controls you need in Unreal Engine using Blueprints. This new tutorial series from Cart and Horse’s Dan Maurer shows a method for
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Alexandre Alin shows how he made a Bifrost setup that did a Non-Linear Blend Shape interpolation for smoother deformations on things like eyes. Alexandre Alin of Renart Studios shows how he made a Maya Bifrost setup to
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New Plastic shows how to use Photoshop AI to create custom bokeh shapes quickly for Octane in Cinema 4D. New Plastic shows how fast and easy it is to create custom bokeh shapes in Photoshop using
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cgSide uses MJ Compounds and Noise Fields to create a moss effect in Bifrost quickly. This tutorial from cgSide shows how to use some top-level compounds to help create believable moss with Bifrost in Autodesk
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Adrien Lambert explores creating a seamless looping smoke simulation in Houdini for Unreal Engine. This new tutorial from ILM Lead Generalist Adrien Lambert shows how to create seamless looping smoke in Houdini that will make its way
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NT Productions shows how you can run After Effects and Adobe Premiere scripts. Regarding Adobe scripting, you can run scripts in After Effects and Premiere in a few ways. Here, NT Production’s Nathan Lovel shows various
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Flipped Normals uses simplified techniques to show how to work with skin shaders in Arnold for Maya. This new workflow tutorial from the Flipped Normals team shows a tried and tested workflow for creating realistic skin shaders
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Reza Sarkamari shows how to create a stylized fire burst with multiple emitters in Unreal’s Niagara. In his Unreal Engine series, Reza Sarkamari takes another look into creating effects using Niagara in Unreal Engine. The latest tutorial
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The You and Me Academy posts a neat little NPR shader for Redshift called the YMA Toon Shader. The YMA Toon Shader for Redshift is new from the You and Me Academy. The shader offers
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Dominik Ruckli shows how to create a shortest path routine using Cinema 4D Scene Nodes. Dominik Ruckli has been killing it with Scene Nodes setups for a while. This latest tutorial shows how to make a
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Rohan Dalvi shows how to use CHOPs to create animation inside of Houdini. This new tutorial from Rohan Dalvi shows that it’s possible to create an animation entirely with CHOPs in Houdini. CHOPs are helpful
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Maya Learning Channel posts a look into using Strands in Bifrost and shows how to vary properties along them. Watch the latest addition to the Bifrost Bootcamp hosted by Autodesk Bifrost Compound Developer Jason Brown, which covers
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SilverwingVFX shows how to “roll your own” car paint shader using the Layered Material in Octane C4D. Car paint shaders are tricky. They combine a few things to make one shader, like metallic flakes, coats,
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Animator Chiara Porri shows how to prevent sliding feet when moving a walk cycle forward in space. Chiara Porri shows three different methods for pulling a walk cycle character forward. The first in the series
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cgSide covers a process that makes wicker or woven baskets quickly with Side FX Houdini. This new walkthrough by cgSide shows how to create woven baskets procedurally with Houdini. The tutorial covers using the point normals to
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The Maya Learning Channel uses USD to show how to get Bifrost Instances into Unreal Engine. Watch the latest addition to the Bifrost Bootcamp hosted by Autodesk Bifrost Compound Developer Jason Brown, which shows how to quickly
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Chetal Gazdar shows how to convert geometry into lights with Solaris in Side FX Houdini. This new tutorial from Chetal Gazdar walks through how to convert geometry into light sources in Houdini using Solaris. Chetal shows how to
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