Working With the Light Mixer LOP in Houdini 20
In his intro to Solaris and Karma in Houdini, inside the Mind covers working with the Light Mixer LOP.
#houdini #Solaris #Karma
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In his intro to Solaris and Karma in Houdini, inside the Mind covers working with the Light Mixer LOP.
#houdini #Solaris #Karma
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CG ShortCuts offers four easy tips for creating better underwater scenes in Cinema 4D and Redshift to sell the effects.
#c4d #redshift
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cgSide quickly breaks down some techniques to generate procedural cliffs and how to texture it in Houdini 20.
#houdini
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The Substance 3D team posts an essential skills dive into working with Adobe Substance 3D Designer.
#substance3d #designer
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Owen Fern covers everything you need to know to animate walk cycles, from blocking through spline, polish, and presentation.
#maya3D #walkCycles #animation
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Rubberhose Rubberpin can make AE’s Puppet Pins way more useful for quickly rigging characters.
#afterEffects #rubberhose3
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The Substance 3D team shows how to create an OCIO ACES workflow to determine the colors between Substance 3D tools and Cinema 4D.
#Substance3D #painter #c4d #ACES
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Ilir Beqiri shows how to make a motion graphics loop with Blender’s Geometry Nodes inspired by a torus knot animation.
#b3d #geonodes
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3DBonfire explores creating various looks for the same particle animation in Cinema 4D with quick particle shading tips.
#c4d #particles
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Athanasios “Noseman” Pozantzis shows how to reset particle age so you can test age via a condition and affect particles after the fact.
#cinema4d #particles
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Christoph Schädl shows how to mux two displacement maps using the LookDevX MaterialX graph in Maya.
#maya3d #materialX #lookDevX
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Jens Kafitz runs down the 30 Node Graph tools in Mari that can make your life better.
#mari
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Expresso Mechanic TV looks at logic gates within the Boole Node With Cinema 4D Xpresso.
#xpresso #c4d
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Rohan Dalvi covers what the Partition Node did in Houdini and what replaced it in later versions.
#houdini
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Winbush shows how to quickly create 3D shapes by extruding vector images in Unreal Engine.
#unreal
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SilverwingVFX posts about getting a more accurate version of SSS by not using SSS but Volumes instead while using Cycles.
#b3d #cycles #sss
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Effectatron shows how to use Quixel Bridge with Cinema 4D to create a realistic grass field with looping wind effects.
#quixel #c4d
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3DBonfire uses the Flock modifier to create a nifty fluidic waterfall effect with new C4D particles.
#c4d #particles
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Valeri Visuals shows how to use Shape Layers in After Effects to create animated circuit lines based on simple principles.
#aftereffects #shapelayer
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Adrien Lambert sheds some light on the proper instancing workflow in Houdini implemented by SideFX in the latest versions.
#houdini
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Rohan Dalvi continues his modeling series and shows how to model a sofa in Houdini.
#houdini
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Voxyde VFX shares a course that helps new users explore working with Volumes in Side FX Houdini.
#houdini #volumes
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3DBonfire shows the capabilities of Cinema 4D’s new Unified Particle System and works with advection to create a liquid orb effect.
#c4d #particles
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On Mars 3D covers five tips to solve common texture baking issues in Substance Painter.
#b3d #substance #3Dpainter
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Mari Extension Pack 6 R2 introduces new features and improvements like a new node editor and powerful Ramp Editor and more.
#mari
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cgSide harnesses the power of Bifrost Graph to demonstrate how to create edge wear and tear and edge damage to objects in Maya.
#maya3d #bifrost
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Bradley Animation shows how to make an abstract Spirograph animation using triangles, particles, and Geometry Nodes in Blender.
#b3d
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SilverwingVFX works with the new Particles from Cinema 4D 2024.4 and how to render them with Octane.
#c4d #particles #octane
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Jake In Motion shows how to rig characters quickly using RubberRig in RubberHose 3 for After Effects.
#aftereffects #rubberhose3 #rigging
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Simon Ubsdell shows how to create a colorful Spirograph animation in Blender using curves and simulation nodes in Blender Geometry Nodes.
#b3d #geoNodes
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Athanasios “Noseman” Pozantzis uses Fields to show how to emit particles in Cinema 4D from Vertex Maps.
#c4d #particles
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Shawn Astrom shows how to work with Maxon Redshift’s new Volume Displacement to create a planet from maps.
#c4d #redshift #standardVolume
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Simon Ubsdell uses Lua to create a BPM-Driven Sine Oscillator in Black Magic Design Fusion.
#fusion
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Ilir Beqiri shows the steps for rendering curves with Blender Grease Pencil.
#b3d
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LookdevX 1.3 has introduced the MaterialX data model, and here is a look at it in action.
#maya3d #lookdevx #materialx
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Inside the Mind covers working with Clamp and Fit functions for remapping and setting a range of values in Houdini.
#houdini #vex #vops
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SilverwingVFX shows how to create a script to rotate normal maps in Octane Render for Cinema 4D.
#c4d #octane #osl
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Luciano A. Muñoz Sessarego runs down all the technical stuff you should know about Blender Cameras.
#b3d
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Daniel Danielsson shows how to make clouds in Cinema 4D and render them using Redshift Renderer.
#redshift #c4d #clouds
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Reza Sarkamari walks through the new features and tools in Autodesk Maya 2025, including Bifrost and Modeling.
#Maya3d
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Jonathan Winbush runs through workflow and new real-time motion design tools in Unreal Engine 5.4.
#Unreal #mograph
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Helloluxx offers some tips for working with the Mograph Weight Tag Field to control the Modify Clone Parameter.
#c4d #fields #mograph
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Inside the Mind continues with his Introduction to Solaris and Karma series and shows how to block in and organize a USD scene in Houdini.
#houdini #solaris #karma
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Sardi Pax uses a simple fluid simulation setup to show how to create bubbling mud in Blender.
#b3d
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Stormvn 3D-CGi uses the basic infection node to simulate fire spreading in a Bifrost Graph.
#bifrost #Maya3d
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Kate Xagoraris shows how to cry like a pro and create static and dynamic tears within Side FX Houdini.
#houdini
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Dominik Ruckli shows how to build a Recursive Subdivision Capsule with Cinema 4D Scene Nodes.
#c4d #sceneNodes
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Roland Reyer shows off the new features of the Procedural Polygon Generator node for Bifrost for Maya.
#bifrost #maya3d #ppg2
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Athanasios “Noseman” Pozantzis shows how to use the Workplane in Cinema 4D, which can help with modeling tasks.
#c4d
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SilverwingVFX shows how to create a foam shader in Octane Render using Surfaces and Volumes.
#octane #c4d #volume
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