Autodesk’s Manny Papamanos shows some basic features that you may take for granted in Softimage demonstrating a non-linear approach to shape and rigging workflow.

Manny notes that: “Originally I believed that the base mesh used here was from one of my students but it turns out they may have used a copy from a character from Anim School. Special thanks to ‘Anim School’ for letting me know and allowing the post. I have created a new head mesh from scratch now, well just about… I started with Face-maker;)”