Samples, Samples everywhere! Especially when rendering with Mental Ray in Maya, there are quite a few balls that you need to keep in the air just in terms of sampling alone. Well, Raimond Hagemann wasn’t having that any longer and he built a simple script with an interface that collects the relevant samples for the scene so they are all in one handy place.

Manage all samples in your scene globally and/or exclusively in one window

rh_sampleManager will allow you to manage all samples in your scene wither globally or exclusively in one window, which is really convenient when doing shading and rendering in Maya. Simply source the MEL script or put it in your maya scripts directory and call rh_sampleManager. Check out rh_sampleManager Maya script to Manage all samples in your scene globally or exclusively in one window here.