Shaun Keenan walks through the process of creating a “Little Big Planet” inspired character starting out in ZBrush to give the character the sewn-together beanbag look, sharing some of his brush and sculpting techniques in ZBrush.

Shaun created additional details in Maya where he shows how to UV map using the RoadKill UV Tool for Maya and creates textures and materials using Photoshop for rendering with V-Ray.

In this two part series, professional character artist and rigger Shaun Keenan will walk you through the process of creating a ‘toon’ style bunny inspired by Little Big Planet’s Sackboy

Part two of the series sees Shaun demonstrate the process of rigging the character using Maya Joints, skinning and creating custom controls, and also building some more advanced features, such as a character user interface for the bunny character.

Check out the two part tutorial on Creating and Rigging a “little big planet” Inspired Bunny Character in Maya and ZBrush here.

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