In expanding on his premise for building masks procedurally in MARI 2, Jens Kafitz takes a look at using a modified version of the Surface Normal Node in MARI to dynamically create edge masks based on the original model’s edges.

This tutorial focuses on how to use a custom Version of the Surface Normal Node to create dynamic edge masks

Jens shows a simple example showing how to create a procedural edge mask on a game model, and then demonstrates the same technique on a more complex model, and notes that the Custom Surface Normal Node can be found at MARI ideas here.