Joseph Drust posts an in-depth look at the latest iteration of Zbrush’s Retopology tool, ZRemesher, which will for the most part, automatically and astoundingly create retopology yielding exceptional results with little work at all.

Joseph Drust Demonstrates all the features in ZRemesher enabling you to get incredibly clean automatic topology

Joseph walks through all the features of ZRemesher showing the symmetry options available, and how to use alternative ZRemesher algorithms for generating new topology. Joseph also covers how to better control curves for re-meshing, and polygon density, and also covers using polypaint/color density to control how the ZRemesher calculates the density of your sculpt. Check out the In-Depth Look at ZBrush’s ZRemesher Tutorial here.