Demonstrating how using multi layer materials can create complex effects in Cinema 4d, Ben Watts from Ben Watts Design shows how to build a multi layered shader that can appear to alter or transform an object as the shader travels across the objects surface.

create a multi-layered shader in Cinema 4D that could completely change the appearance of an object as it travels across it’s surface

The cool part is that the burning paper effect is actually all done in one shader, and Ben uses TurbulenceFD and some particles to cover the fire effect and creating the ashes as the fire consumes the paper.

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