Sebastian König posts a look at some of the benefits of separating selection from action in Blender. By default, Blender has a scheme of right click to select objects and components, leaving the normal left click for interactions with the selections.

Truthfully, I have always wondered why Blender used what seems to be a very non-standard method for interactions, and here Sebastian makes a case that can lead to some interesting workflows.

Blender’s default setting of rightclick select is probably the most controversial feature of Blender. But it’s not just for the sake of being different, nor just for shiz and giggles

The premise of the right click for selection does make sense on paper, often in Maya I am left wondering if there is a more convenient method, while I am trying to select an objects components through a manipulator before switching to the selection tool. Separating selection from interactions, although non-standard, allows you to confidently do both, confidently.