Josef Bsharah continues his look highlighting some of the new features in the fresh version of VRayforC4D 1.8. Here, Josef goes over some of the new additions to the multipass rendering inclusions in VRayforC4D 1.8 providing a great overview of not only what is new, but multi-pass rendering workflow in general.

This time we are gonna go over the new V-Ray multipass manger and learn how to render our basic render elements along with some special elements such as Z-Depth , and Ambient Occlusion using the new Dirt shader

Josef looks at the new V-Ray MultiPass Manager and shows how to render out basic render elements from VRayforC4D 1.8 as well as some custom elements such as Zdepth, AO, and the new (in VRayforC4D 1.8) Dirt Shader. Check out the tutorial to learn what is new in VRayforC4D 1.8 multipass features here.