Dublin based 3d and visual effects operator John O’Connell shares his approach and insights in V-Ray Sampling and quality settings for getting clean architectural visualization renders.
This is a run through of how I approach sampling in vray 2.4 starting with the anti-aliasing and working my way through the different aspects of a scene methodically, to try and get predictable and clean resultsJohn O'Connell - joconnell.com
John shows how he runs through his approach, starting with V-Ray’s anti-aliasing settings and methodically working through the different parts of the scene.
John posts some great references for digging deeper into how the V-Ray DMC sampler works and how it can help your renders as well as help troubleshoot the rendering.
An extensive look at how the DMC sample works in V-Ray from Toni Bratincevic
Svetlozar Draganov clarifies the DMC further
A V-Ray forum thread covering sampling for real world scenes
cggallery.com/tutorials/vray_optimization/
Grant warwick’s look at creating materials with sampling and speed for print tips