Steve Lund offers some insights into how he made a stunning waterfall scene in Blender walking through the process of modeling the realistic environment, and using particle systems and Blender’s Smoke Simulator, finally rendering the animation in Cycles. [via blendernation]
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Creating a Realistic Waterfall Animation in Blender
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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