Glass can be a difficult and time consuming thing to get looking real in a 3D render. Mostly because there are many things that come into play. It’s not just the shader, or the shader settings. It also requires lighting, environment and other considerations. Here, CDA Animations has a look at how you can create a base glass material in Lightwave 3D, showing how to get a realistic glass render.
LightWave3DLightWave3D Tutorials
Creating Realistic Glass in Lightwave 3D
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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