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Creating Realistic Glass in Lightwave 3D

By August 23, 2014No Comments

Glass can be a difficult and time consuming thing to get looking real in a 3D render. Mostly because there are many things that come into play. It’s not just the shader, or the shader settings. It also requires lighting, environment and other considerations. Here, CDA Animations has a look at how you can create a base glass material in Lightwave 3D, showing how to get a realistic glass render.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.