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Creating Animated Flocking Birds in Blender

By September 15, 2014No Comments

Sardi Pax walks through how to create animated flocking birds using Blender’s Boids particle system. “Boids”, a phonetic take on the word birds, is an artificial life algorithm originally developed by Craig Reynolds back in 1986, simulating the flocking behavior of birds.

Here, Sardi Pax demonstrates how to put together the animated flocking birds using one bird and the Boids particle system.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.