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Creating a Fog Covered CityScape With Blender

By September 25, 2014No Comments

Gleb Alexandrov shows how you can quickly create and render a cityscape with blender, using the openStreeMap Addon that will provide the basis for the extrusion of the buildings. A quick UV mapping by projection will take care of the building texture, then Gleb shows how to set the scene up for render with lights, fog and render settings.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.