It has been a bit of a while since Ben Watts from BenWattsDesign has posted a new tutorial, and this one is a doozy. Ben shows how to create a fire and smoke standoff where particles will collide and react to each other.
use Turbulence FD to create a basic particle collision simulation
Ben walks us through using C4D TurbulenceFD to create a basic particle collision simulation that will also include and interesting dynamic lighting setup.
Ben also takes us to the finish line showing how to grade and finalize the render, noting the benefits of using a 32 BPC workflow for this project.
As always, the project file is available for download to play and tinker with, check out Ben’s post for Smoke vs Fire C4D TurbulenceFD project here.