Dave Scotland offers an introduction into using the Maya Bifrost system for creating fluid simulations, giving you what you need to know to get up and running.

You may remember Bifrost as the implementation of the Naiad fluid simulation technology from Exotic Matter, which Autodesk bought and incorporated into the more recent versions Maya.

This tutorial is meant to accompany an article by Dave Scotland, in issue 72 of 3D Artist Magazine. Project files are available for download at www.cgswot.com