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Approach Lighting in Blender As If You Were a Photographer

  • Blender Rendering Tutorials
  • and blender3d
  • and Blender3D tutorials
  • and tutorials
July 11, 2015
  • blender light dome script for faster HDR lighting renders
  • blender light groups tutorial
  • blender lighting techniques

Gleb Alexandrov posts a look at using photographers skills and transposing them to lighting and rendering when creating a realistic scene in Blender Cycles.

Gleb offers some insights into creating a realistic 3D scene without having reference or concept art. This is part of Gleb Alexandrov’s Open Lighting Project, a project that is dedicated to becoming a complete and published lighting guide.

Check out the tutorial for How to Approach Lighting and Rendering as if You Are Taking a Photo.

  • blender light dome script for faster HDR lighting renders blender light groups tutorial blender lighting techniques
Maya Switch Constraint Lets You Easily Switch Between... Previous
Art Direct Fracture FX Simulations With Maya Fields Next
  • Blender Rendering Tutorials
  • and blender3d
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June 26, 2018

Improving Blender Lighting for More Realistic Scenes

lesterbanks

  • Blender Rendering Tutorials
  • and blender3d
  • and Blender3D tutorials
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October 22, 2015

Setting Ambient Occlusion for Blender’s Viewport

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  • Blender Rendering Tutorials
  • and Blender3D tutorials
  • and tutorials
July 25, 2015

Creating Realistic Outdoor Lighting with Cycles

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  • Blender Rendering Tutorials
  • and blender3d
  • and Blender3D tutorials
  • and tutorials
April 10, 2015

How to Create Light Trails in Blender

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