Gleb Alexandrov posts a look at using photographers skills and transposing them to lighting and rendering when creating a realistic scene in Blender Cycles.

Gleb offers some insights into creating a realistic 3D scene without having reference or concept art. This is part of Gleb Alexandrov’s Open Lighting Project, a project that is dedicated to becoming a complete and published lighting guide.

Check out the tutorial for How to Approach Lighting and Rendering as if You Are Taking a Photo.

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