Mograph+’s Kamel Khezri releases the second volume in a series of courses that are designed to take your materials and surfaces to the next level, with Arnold rendering under Cinema 4D. Creating Realistic Shaders in Arnold for Cinema 4D Volume 2, sets out to train your eye to identify real world surface attributes and recreate them as shaders.

…intended to introduce the tools and workflows for creating complex and realistic shaders

Covering over eight hours of material in three major categories that include wood, leather, and translucent shaders, the course will introduce you to workflows for creating complex shaders. The course walks through creating shaders that have realistic features using Arnold’s shaders and nodes. Volume 1 of the course, ran through creating plastics, glass, metal surfaces and fabrics.

In this first volume will be covering four major shader categories, Plastics, glasses, metals and fabrics.

Developing realistic shaders in Arnold for Cinema 4D , Vol. 02 is on sale now, for $65.00. Visit the page for more information. If you would like to take Solid Angle’s Click here to start your free trial now, you can get a trail version for it. Arnold is compatible with Cinema 4D R15, R16, and R17 (all products except Lite), Windows 7 and later, Mac OS X 10.8 and later, and has no GPU or graphics card requirements.