Marco D’Ambros shows how to create a segment-based collision with Bifrost in Maya.
This new tutorial from Technical Director Marco D’Ambros shows how to make a collision based on a line segment in Bifrost, essentially creating a capsule between two points. The demonstration shows how to use the dot product to find a distance from a single point to a line.
The system draws from SDF (signed distance fields). Marcos also shows how you can interact with the capsule. Marco D’Ambros has a growing list of videos covering working with Bifrost with topics suited for technical directors.