Skip to main content
houdiniHoudini tutorial

Working With Rest State UVs for Morphs in Houdini

By July 19, 2023No Comments

Inside the Mind shows how to keep textures in place when making sims by using Rest State UVs.

When you create an object morph or a simulation in Houdini, sometimes you want the textures to stay in place. There is a way to do that by creating Rest State UVs.

This new tutorial from Inside The Mind shows how to work with Rest State UVs to keep textures in place.

The tutorial covers quickly and easily creating rest state UVs inside Houdini and setting up a basic grain simulation.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.