Jason Brown shows how to export Bifrost MPM Cloth into Unreal Engine using USD.
Autodesk’s Bifrost Bootcamp is an unbelievable resource for learning how Bifrost can help with many workflows. Here, Autodesk Bifrost Compound Developer Jason Brown shows how to export an animated MPM Cloth simulation into Unreal Engine using USD (Universal Scene Description) in Maya.
Download the scenes, compounds, slides, lesson plans, and other files to follow along or adapt for your curriculum.
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If you want to learn more, pose questions, or even lurk and read up on the latest conversations around Bifrost. Check out the Bifrost Addicts Discord, which has help from artists and tech folks, including some of the Bifrost development team. Join the Bifrost Addicts Discord here.