Houdini | Creating Procedural Particle Animation Using Particle Operators in Dynamic Operators

In a continuation of the Procedural Animation Next Step tutorials form Side FX Software, Ari Danesh takes a look at Particles in Houdini, specifically Using POPs or Houdini Particle Operators in DOPs, Dynamic Operators.

Lesson 7 is an introduction to using the new particles in Houdini 13

This covers some of the news particle features in Houdini 13, and takes a look at the setup of using the main nodes to control the simulation, and integrating particle operators into dynamics.

Air covers the very basics of POP’s in DOP’s and defines what streams are, takes a look at various POP forces including collisions, and then some more advanced topics such as Smoke Advecting Particles, Flocking and Bullet Physics.