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V-Ray

Managing V-Ray’s Sampler for Architectural Renders

By February 7, 2014No Comments

Dublin based 3d and visual effects operator John O’Connell shares his approach and insights in V-Ray Sampling and quality settings for getting clean architectural visualization renders.

[blockquote source=”John O’Connell – joconnell.com”]This is a run through of how I approach sampling in vray 2.4 starting with the anti-aliasing and working my way through the different aspects of a scene methodically, to try and get predictable and clean results[/blockquote]

John shows how he runs through his approach, starting with V-Ray’s anti-aliasing settings and methodically working through the different parts of the scene.

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John posts some great references for digging deeper into how the V-Ray DMC sampler works and how it can help your renders as well as help troubleshoot the rendering.

An extensive look at how the DMC sample works in V-Ray from Toni Bratincevic

Svetlozar Draganov clarifies the DMC further

A V-Ray forum thread covering sampling for real world scenes

How to Optimize V-Ray renders

cggallery.com/tutorials/vray_optimization/

Grant warwick’s look at creating materials with sampling and speed for print tips

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lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.