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How to Use Houdini And Substance 3D Designer to Make Materials and Trim Sheets

By February 28, 2023No Comments

Simon Verstraete shows how Houdini and Substance 3D Designer can work together to make materials into a usable trim sheet.

This new tutorial from Simon Houdini (Simon Verstraete) shows how to use Houdini and Substance 3D Designer to make materials for a games-based workflow.

The tutorial shows how to create a brick wall and trim sheet material using Houdini and Substance Designer. Simon uses Houdini to create a base height map and mask for the bricks.

A procedural node network builds the geometry for the bricks and height maps.

The final part of the tutorial shows how to use a trimsheet. Trimsheets are strokes and shapes you can reuse on any assets by placing the UV on those shapes. The trimsheet example in this tutorial will be a base setup, but the same procedure applies to more complex ones.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.