Pablo Muñoz Gómez shows how to create patches using ZBrush and a new Adobe Substance 3D Sampler feature.
Working with the new Embroidery filter in Adobe Substance 3D Sampler, Pablo Muñoz Gómez shows how to create a workflow between 3D Sampler and Zbrush. Working non-destructively means changing the patch design with a few clicks.
The Embroidery filter in the Adobe Substance 3D Sampler Generators library makes it easy to take bitmapped images and turn them into a threaded stitched look.