Inside the Mind shows how to keep textures in place when making sims by using Rest State UVs.
When you create an object morph or a simulation in Houdini, sometimes you want the textures to stay in place. There is a way to do that by creating Rest State UVs.
This new tutorial from Inside The Mind shows how to work with Rest State UVs to keep textures in place.
The tutorial covers quickly and easily creating rest state UVs inside Houdini and setting up a basic grain simulation.