Using Diffuse Bump and Specular Maps with Blender Cycles
Blender Journey posts a look at the basics for using Diffuse, bump, and specular maps with Blender’s Cycles Rendering Engine
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Blender Journey posts a look at the basics for using Diffuse, bump, and specular maps with Blender’s Cycles Rendering Engine
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Blendertuts’ Oliver Villar Diz with a great look at modeling, texturing, lighting and rendering a realistic looking cup of coffee using Blender, and Blender Cycles
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Nahuel Belich describes and shows two different methods for dealing and eliminating rendering anomalies in Blender when using the Cycles Render Engine.
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Andrew Price returns with a look at how to create realistic materials when rendering in Blender’s Cycles rendering engine. Andrew take us through a scene setup with some tips to get the best results possible when trying to create realistic materials.
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