Bake Animated Deformers or Effectors with Point Cache Tag
Using the Point Cache Tag in C4D to bake out animated deformers or effectors on objects.
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Using the Point Cache Tag in C4D to bake out animated deformers or effectors on objects.
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Mike Gentilini, Jr. shows us how to use Cinema 4D Global Illumination and Bake that information for use to import into Unity 3D projects. Cinema 4d GI Baking with Importing Into Unity from Mike Gentilini,
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