Use Maya Soft Selections to Create Easy Facial Controls
Quickly create basic facial controls by transferring weight information from a soft selection, to a skinned weight value, using the Soft Joint tool for Maya.
CONTINUE READING
Quickly create basic facial controls by transferring weight information from a soft selection, to a skinned weight value, using the Soft Joint tool for Maya.
CONTINUE READING
Alex Cheparev shares some tips for creating complex hard surface models in Maya, covering when to use Booleans and Soft Selections.
CONTINUE READING
Webber Huang shares a handy, handy little tool he created that will create cluster deformers in place of a soft selection in maya, is if applying the soft selection effects transferred to the cluster deformer.
CONTINUE READING