Overview for Bringing Maya Characters into Unreal Engine
Nick Zuccarello takes a look at taking a character that was created in Maya and bringing that into the UDK (Unreal Development Kit) using an FBX export
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Nick Zuccarello takes a look at taking a character that was created in Maya and bringing that into the UDK (Unreal Development Kit) using an FBX export
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When Kert Gartner posted a Cinemagraph I was intrigued, however when he stated that it took a lot longer than he imagined, I then hoped that he would do a tutorial of the process because
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